AI Insights · Timothy · October 2021
Top 5 Top Down Games on iOS in Kuwait: Q3 2021 Performance
Discover the performance trends of the top 5 top-down games on iOS in Kuwait during Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top 5 top-down games on iOS in Kuwait showed varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's performance, based on data from Sensor Tower.
Count Masters: Crowd Runner 3D, published by Freeplay LLC, saw a notable rise in weekly revenue from August onwards, peaking at approximately $115 in the week of September 20. Weekly downloads for the game fluctuated, starting at 5.2K in late June and dipping to a low of 1.9K in mid-September, before climbing back to 2.6K by the end of the quarter. Weekly active users exhibited a declining trend from 9.2K in late June to 5.1K in late September.
Trading Master 3D - Fidget Pop, from Panteon Yazilim, experienced a significant drop in weekly downloads, starting at 8.7K in early July and plummeting to just 141 by the end of September. The game's weekly revenue was inconsistent, with a peak of $92 in mid-July and minimal earnings in subsequent weeks. Weekly active users followed a downward trajectory, beginning at 8.3K in early July and falling to 2.5K by the end of the quarter.
Bridge Race, by Supersonic Studios Ltd, had a relatively stable performance in terms of weekly downloads and active users. Weekly downloads ranged from 1.4K to 2.2K throughout the quarter, with a notable spike to 2.9K in mid-September. Weekly revenue varied, peaking at $94 in mid-July and seeing fluctuations thereafter. Weekly active users remained steady, averaging around 10.5K towards the end of the quarter.
Among Us!, developed by InnerSloth LLC, maintained a consistent weekly revenue, with earnings ranging between $100 and $300. Weekly downloads showed a gradual decline, starting at 1.8K in late June and dropping to 932 by the end of September. Weekly active users also decreased from 8.7K in late June to 5.1K in late September.
8 Ball Pool™, by Miniclip.com, demonstrated impressive weekly revenue, peaking at approximately $9K in late August, with other weeks averaging around $4K to $7K. Weekly downloads remained fairly stable between 1.5K and 1.9K throughout the quarter. Weekly active users were the highest among the top 5, averaging around 57K to 59K.
For more insights into the performance trends of these top-down games and other apps, visit Sensor Tower.